I project that took around a month and a half to model and texture. The wings are for trajectory for tilt gliding left or right with boosters to fly through the air. The Turbine in the front powers the jetpack and stores the energy in the cylinders on the back and distributes the power to the wings arms to create the wings to help glide through the air. The only clean UV I have is the one of the Cylinders since I did UV Shell based textures rather than just Geometry based, that way I could separate different parts of each geometry. I have a mix of Smooth Mesh and Hard Surface pictures that are titled here. All the Geo and UVs were made inside of Maya and all the textures were made inside of Substance.